Projects

lumin ai

Andrea Knowlton

LuminAI: A Performance Collaboration of Dance and AI

Kennesaw State University Department of Dance, in collaboration with Georgia Institute of Technology, presented 鈥淟uminAI: A Performance Collaboration of Dance and AI,鈥 the first time that artificial intelligence 鈥 in the form of an avatar projected onto a screen 鈥 improvised movement with human dance partners. 

Using complex open pose software, the agent first segments users鈥 motion into gestures. After learning the gestures, the agent reasons about them using two different kinds of learning knowledge. The agent then uses this new knowledge to choose a relevant response to display or, in this case, to perform. In essence, the avatar is improvising alongside the human dancer. In real time, the avatar reacts and plays off human movements to determine its own movements. 

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machine learning

Reza Vaezi

Al Consciousness Theoretical Framework: Charting a Path toward General Machine Intelligence

Recent advances in artificial intelligence (AI) have achieved human-scale speed and accuracy for many tasks, including human speech. Current systems do not need to be conscious to recognize patterns and classify them or to mimic human linguistic skills (e.g., ChatGPT).

However, for AI to advance to the next level, it needs to develop capabilities such as metathinking, creativity, empathy, and free will. This research contends that such a paradigm shift is possible through a fundamental change in the state of artificial intelligence toward consciousness, similar to what took place for humans through evolution.

To that end, it proposes that consciousness in AI is an emergent phenomenon that primordially appears when two machines co-create their own language (creativity) through which they can recall and communicate their internal state of time-varying symbol manipulation (metathinking). They must be able to repeatedly and verifiably use this newly developed language to form agreements and accomplish tasks outside of their training and purpose (free will). Also, because, in the proposed view, consciousness arises from the communication of inner states, it leads to empathic capabilities in machines, as empathy is the ability of one conscious entity to recreate the internal states of another entity within itself.

The most important application of our theory is in deterministically detecting consciousness in machines. Next, it charts a possible path toward creating general machine intelligence through conscious AI. 

Laura Boman

Shaping Healthier, Smarter Consumer Choices

My research explores how the spaces around us鈥攕uch as restaurants, grocery stores, and retail environments鈥攁ffect the way we think, feel, and make decisions. I focus on elements like lighting, music, and smells to understand how they influence what and how much people eat, as well as their overall shopping experience. In a world where unhealthy eating habits, food waste, and overconsumption are growing concerns, my work helps businesses create environments that encourage healthier choices without sacrificing customer enjoyment.

By identifying how these environmental factors shape consumer behavior, my research offers practical solutions to some of today鈥檚 biggest public health and business challenges. Restaurants and retailers can use these insights to design spaces that promote healthier eating, while policymakers can develop strategies to encourage better food choices. Over time, this research has the potential to create healthier communities and improve consumer well-being, all while helping businesses enhance customer satisfaction and loyalty. By bridging psychology and marketing, my work contributes to a future where companies can be both profitable and socially responsible.

By understanding how environmental cues shape behavior, businesses can now create spaces that support responsible consumption while driving success. My research is helping build a future where businesses thrive while promoting consumer well-being.

restaurant
ready player juan

Carlos Kelly

Ready Player Juan

Ready Player Juan is a video game that challenges narrow ways of seeing Latines to position Latines and our embodied/lived experiences as a tool to educate and challenge white majorities (who have the biggest say in how marginalized communities exist in media) and other groups of people to value and see the realities we experience as Latines. I utilize auto-ethnography to tell my stories that combat narrow discourse of who Latines are and I combine them with in-depth and interdisciplinary research to create new theory, new ways of seeing.

Video games are already the world's number one entertainment choice and US Latines are the biggest ethnic consumer of video games in the US. We deserve to have stories told about our communities that do not reflect the biases of uninformed, majority white developers. Instead, we should build writing teams that invite Latines and other POC to be involved in the creative processes of building a storyworld and narrative. 

Sergio Figueiredo

Rhetoric in the Metaverse

Alongside Jeffrey Greene, I am working on a book project that focuses on an ethic of care approach to developing the metaverse, addressing the historical development of 鈥渢he metaverse鈥 as a concept, including how the concept has been discussed in other terms.

The book addresses the role of entertainment industries in the development of metaverse technologies in the context of their predecessors as a research and development area supporting economic growth, and social and cultural development, while also speculating on the possibilities for integrating these technologies and virtual environments into educational institutions; this section deals in particular with possibilities in higher education and how those possibilities might filter into primary and secondary educational institutions.

Finally, the book will also address how iterations of 鈥渕etaverse鈥 might support healthy community development and how we might be used to develop and build more productive and generative social connections and interactions in ways that avoid the pitfalls of existing social media platforms (e.g., X, Facebook, etc.).

metaverse
performance

Emily Kitchens

Embodiment Teaching Principles

As a professor and practitioner of acting, Emily Kitchens is interested in the craft of the actor as a creative art form, versus solely as an interpretive art form. The actor is often considered as would be a paintbrush in a painter鈥檚 painting: a tool in a director's vision. Acting can carry emotional baggage for being at its best a fame and fortune rise to stardom public validation, and at its worst a psychological and physiological trauma inducer. Emily Kitchens is pursuing harm reduction through her writing, research as a performer, and teaching of acting.

Research trends show this responsibility of self-surveillance is correlated to poor health outcomes, anxiety, obsessive thinking, depression, suicidal ideation, and struggles to feel at home in the body. I have encountered embodiment research as an apparent associative of performance training and scientific fields of study. Embodiment studies as a growing field illumines explorations of supportive, if not liberatory, practices for psycho-somatic well-being of a human in and out of performance-related paradigms.

Dominique McDaniel

Examining Online Advocacy Practices of Today's Youth

Dominique McDaniel has two converging lines of research that prepare teachers to work with students who have grown up immersed in digital environments. Her primary research examines the digital literacy practices of teens of color. Using social media applications like TikTok and Instagram as her research field, she analyzes how Black and Latino/a adolescents tap into social movements. 

McDaniel鈥檚 second line of research is a case study involving KSU students studying to become teachers. She created a professional learning community for these students, also called pre-service teachers, and named it Project CULTURE, an acronym for Culture Understanding and Learning of Teachers Uniting to Reimagine Education. 

McDaniel's work sheds new light on how youth are engaging and communicating in civic discourse around issues that are relevant to them, especially in the context of the social challenges surfaced by the pandemic and the resulting social movements. Often, today鈥檚 youth who are active in online advocacy and activism ultimately become engaged in their communities in a face-to-face, offline environment. 

dominque mcdaniel