Program Schedule

  • 3:30 - 4:00 PM - Student check-in
  • 4:00 - 4:30 PM - Check-in judges, industry partners, networking.
  • 4:30 - 5:00 PM - Welcome by Bruce Gibson, VP, Global IT Strategy and Technology Business Management at I.H.G., followed by Flash Session
  • 5:00 - 6:20 PM - Judging of student projects & browsing
  • 6:20 - 6:40 PM - Pizza & Networking.
  • 6:40 - 6:50 PM - Recognition of Judges鈥 - Alla Kemelmakher, Director of Partnerships and Events
  • 6:50 - 6:53 PM - Introduction of keynote speaker (Colonel Jake A. Elsass) by Dr. Sumanth Yenduri, Dean of CCSE
  • 6:53 - 7:10 PM - Keynote by Colonel Jake E. Elsass
  • 7:10 - 7:30 PM - Presentation of Awards  by Dr. Sumanth Yenduri , Dean of CCSE and our esteemed partners: Colonel Jake A. Elsass and Bruce Gibson
    • Outstanding Student Awards
    • Best Undergraduate Project
    • Best Graduate Project
    • Best Undergraduate Research
    • Best Master's Research
    • Best PhD Research
    • Audience favorite presenters

Judges and Sponsors

Sponsors

TBA

Judges and Guests

TBA

Rubrics

  • Undergraduate and graduate projects: scale 0- 10 with 0 representing "Poor" and 10 representing "Exceeds Expectations"

    • Successfully completed stated project goals and reported deliverables (0-10)
    • Methodology/Approach: All required elements are clearly visible, organized, and articulated (0-10)
    • Effective verbal presentation (0-10)
    • Evidence of Rigor (0-10)
    • Merit and Broader impact (0-10)

    Games: scale 0 - 10 with 0 representing "Poor" and 10 representing "Awesome"

    • TECHNICAL: Technically sound with appropriate visual & audio fidelity(0-10)
    • GAMEPLAY: Engaging & Fun, with an intuitive UI. Rules of play are clear. Includes a win/lose state(0-10)
    • ORIGINALITY: Sound, Art, Design, or Code(0-10)
    • Evidence of Rigor (0-10)
    • Merit and Broader impact (0-10)
  • Alumni Judges will judge the Undergraduate Capstone projects to determine the 鈥渂est鈥 from those presented. Undergraduate Capstone Project titles start with the letters 鈥淯C 鈥撯 on their poster. 

    • Team Approach: 20 pts (did the team work together effectively to meet goals)
    • Presentation: 20 pts (did the team sell the idea)
    • Use of Technology: 40 pts (is technology being used an effective way)
    • Feasibility/Impact for Business/Industry: 20 pts (doable/valuable/effective)

Project Listing

  • Academic courses undergraduate (e.g. capstones, games, innovative special topics projects, other course projects) 

  • Academic courses graduate (e.g. capstones, games, innovative special topics projects, other course projects)

  • Research projects completed by undergraduate students.

  • Research projects completed by master's students.

  • Research projects completed by PhD students.